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Seeland box art
Rich game profile

Seeland

Seeland plays in the golden era of the Netherlands (17th century). In this time the province Seeland (Zeeland) gains ever more power, prosperity and significance. The object of the game is to expand and extract more land surface from the sea. Players live as a respected burgher i...

Players

2-4

Time

45-60

Age

9+

Weight

2.3

Rating

6.91

Should this hit the table?

Quick read before the metadata.

Seeland has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently. While there is some cooperation required, it is not a major focus of the game.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Seeland has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently. While there is some cooperation required, it is not a major focus of the game.

Replay value

Seeland has a high replayability score due to its variability in gameplay, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game's scalability ensures a consistent and engaging experience regardless of the number of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Seeland is a highly replayable board game.

Luck profile

Seeland has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Seeland plays in the golden era of the Netherlands (17th century). In this time the province Seeland (Zeeland) gains ever more power, prosperity and significance. The object of the game is to expand and extract more land surface from the sea. Players live as a respected burgher in this time and take part in the land reclamation. The game board shows 3 main sections - the scoring track around the edge, a rondel where you gather seed tiles and windmill tiles, and the land area where you place and/or reveal tiles for scoring. Setup includes randomly placing "island" tiles on spaces designated in the land area. At the beginning of the game, you place one of your 4 windmill pawns in the special starting area indicated in approximately the center of the land area. The rondel uses a unique method for determining which tiles are available in the inner ring of the market. If you select a seed tile, (cabbage, rapeseed, or tulips) you must place it on an empty space adjacent to one of your windmill pawns. If you choose a windmill tile, you place it on an empty space adjacent to a space already containing a tile. All tiles have a victory point number (some are zero). When you surround a windmill, you total the adjacent tiles and score that amount on the track, if you have at least 2 types of seed amongst the adjacent tiles. If all tiles are of the same type, no points are scored. If all 3 types are present, add 5 points to the total. If you place a windmill next to one or more island tiles, you flip them over to reveal their type. They may be seeds or a farm. If you reveal a farm, you get a coin which can be used to take an immediate second turn. When either the supply of windmill tiles or of seed tiles is exhausted, the game will soon end. (The exact end time depends on the movement within the rondel.) If you are playing with the set of rules that allow for end game bonus points, score them, and the player with the most points wins.

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Credits

People and publishers

Designers

2
Günter Burkhardt Wolfgang Kramer

Artists

1
Franz Vohwinkel

Publishers

1
Ravensburger

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