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Walnut Grove box art
2011 Ranked #1,684

Walnut Grove

Farm-building game where players expand fields, harvest crops, and use workers in a nearby city over several years. Seasonal planning links land tiles and actions, so every farm improvement must support the work still to come.

Strategy Games American West Farming Rondel Worker Placement

Players

1-4

Play time

30-60 min

Age

10+

Complexity

2.46/5

Rating

6.97

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Walnut Grove borrows ideas from jigsaw puzzles and worker placement games, as players add tiles to their farm, and perform actions in the city.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Walnut Grove borrows ideas from jigsaw puzzles and worker placement games, as players add tiles to their farm, and perform actions in the city. Each player manages their farm over 8 years, expanding their plots each spring, harvesting each summer, doing business in the city each fall, and hunkering down each winter. Each worker must be fed, and provided with heat. Walnut Grove could be described as drawing inspiration from Carcassonne (tile laying) and Agricola (running a farm). The goal of the game is to build and run own farm, to score points at the end of the game. Players can improve their farm during the game by adding new land tiles to it, hiring more workers, building improvements, etc The game play is divided into eight years, and each year is divided into Spring, Summer, Fall and Winter phases. During Spring, players add 1 or 2 land tiles to their farm. During Summer, players position their workers in their fields to gather resources. When Autumn comes, all players get to visit the city. Finally, during the Winter phase, players need to feed their workers and heat their homes. When placing tiles, their sides do not need to match. But you generally want them to, because each land area will produce resources based on its size, when you send a worker there. In the city you can hire more workers, sell goods to gain coins, build improvements, and so on. Each player may do only one action in the city each year. The city is a kind of rondel that is divided into halves; each time you cross the midline you have to pay a coin. Therefore it is wise to move as slowly as possible on the rondel, but then again, you have consider what actions you want to take! This part of the game is worker placement with a single worker, since you can only move to a vacant space. Spring, Summer and Winter phases can be done simultaneously, providing fast game play. This is a very tight game, with limited actions and scarce resources. Solo rules are included.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
30–60 min
Age
10+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

2
Paul Laane Touko Tahkokallio

Artists

1
Klemens Franz

Publishers

1
Lookout Games

Linked items

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