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Tenpenny Parks box art

Tenpenny Parks

Players

1-4

Time

45-75

Age

10+

Weight

2.19

Rating

7.52

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Tenpenny Parks offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The strategic depth and scalability contribute to its replay value. The game has moderate player interaction and is moderately easy to learn, making it accessible to a wide range of players. Overall, Tenpenny Parks has a strong replayability score of 7.9 out of 10.

Luck profile

Tenpenny Parks has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with the outcome being primarily determined by player strategy and decisions, but with luck playing a minor role.

Overview

A game of Tenpenny Parks is played over five rounds, called months. Each month players take turns placing workers on the gameboard to take actions like removing trees, building concessions and attractions, and buying more property in order to make their growing theme parks as attractive to visiting people (VP tokens) as possible. At the end of each month, rewards are given to the player with the fairground that best exemplifies certain raw emotions, and after five months the player with the most VP tokens wins! —description from the publisher

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