Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Wishland is a worker placement eurogame based on the management of a theme park. Through a series of rounds players will purchase different cards from the board to create their own and unique theme park.
Core mechanisms
Key systems that shape the decisions players make.
Income
Receive recurring resources according to your position, assets, or development.
Set Collection
Gather related items that become more valuable when scored together.
Worker Placement
Commit limited workers to action spaces before opponents occupy them.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Read the full game description
Wishland is a worker placement eurogame based on the management of a theme park. Through a series of rounds players will purchase different cards from the board to create their own and unique theme park. The game last 7 rounds. At the end of the game, the player with the most victory points is declared the winner. There are 5 different types of cards in the game: Restaurants: Increases the base income of players. Actors: Add additional workers, happiness and visitors. They also earn victory points at the end of the game with a set collection mechanic. Rides: The heart of a theme park. You need a minimum amount of rides in order to enlarge your theme park. They also provide victory points. Hotels: Some allow you to ignore some game rules, while other give you end game objectives or direct rewards related to the other types of cards. Mascots: Can make a big difference in the end game. All cards of the game have an icon on them. Each of the 12 different mascouts gives you points at the end of the game for each card sharing icons with them. -description from designer