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Keythedral box art
2002 Ranked #1,350

Keythedral

Resource-gathering game where Keyland families collect changing materials to build a great cathedral in stages. Needs become more demanding as construction advances, making early planning vital when simple resources no longer suffice.

Strategy Games City Building Medieval Auction/Bidding Modular Board

Players

2-5

Play time

60-90 min

Age

8+

Complexity

2.85/5

Rating

7.05

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A Keythedral is being built in the fields near Keytown, in the middle of the Keydom. The inhabitants of Keyland will gather the resources with which to build the Keythedral from the surrounding fields.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A Keythedral is being built in the fields near Keytown, in the middle of the Keydom. The inhabitants of Keyland will gather the resources with which to build the Keythedral from the surrounding fields. The Keythedral will be built in five stages, and each stage will require different building materials. In the early stages, simple materials will be needed, and as the building nears completion, more specialized materials will be needed. Throughout the development period, the builders will require food and water, and, if they are lucky, the builders will also receive some wine. In the game, each player starts with five cottages. Each cottage houses a worker. Each turn, every worker will try to move into one of the fields adjacent to their cottage in order to gather resources from the land. These resources are required for building the Keythedral. Problems, however, are at hand. Firstly, no one is ever quite sure what the building requirements for the next stage of the Keythedral will be until the previous stage is completed. Secondly, once more workers arrive, the fields will become crowded, and some of the workers will be idle. Players may choose to fence off some of the fields in order to keep out their opponents' workers. However, the workers are quite partial to the odd tipple, and for a couple of barrels of wine, they can be persuaded to remove any one of the fences that a player has taken offense to! Good luck in your endeavors to keep your workers productive and to get the right building materials at the right time. Keythedral is Richard Breese's fourth game in the key series.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
60–90 min
Age
8+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Richard Breese

Artists

1
Juliet Breese

Publishers

4
Cafe Games Pro Ludo PS-Games R&D Games

Linked items

No published linked games yet.