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Caverna: Cave Vs Cave box art
2017 Ranked #807

Caverna: Cave Vs Cave

Two-player cave-building game where dwarf households excavate rooms, construct buildings, and mine gold over eight rounds. New excavations reveal options, so each action expands both your mountain home and the decisions it must support.

Strategy Games Economic Fantasy Worker Placement Tile Placement

Players

1-2

Play time

20-40 min

Age

10+

Complexity

2.56/5

Rating

7.11

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 1.7/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

In the two-player game Caverna: Cave vs. Cave, each player starts the game with only two dwarves and a small excavation in the side of a mountain.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the two-player game Caverna: Cave vs. Cave, each player starts the game with only two dwarves and a small excavation in the side of a mountain. Over the course of eight rounds, they'll double their workforce, open up new living space in the mountain, construct new buildings and rooms in which to live, and dig for precious metals. In more detail, each player starts the game with an individual player board that's covered with a random assortment of face-down building/room tiles and only one space. Some tiles are face up and available for purchase at the start of play. Four action tiles lie face up as well. At the start of each of the eight rounds, one new action tile is revealed, then players alternate taking actions, with the number of actions increasing from two up to four over the course of the game. As players excavate their mountainous player board, new building and room tiles are added to the pool; some rooms can be used immediately when acquired, whereas others require the use of an action tile. After eight rounds, players tally their points for buildings constructed and gold collected to see who wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
20–40 min
Age
10+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Uwe Rosenberg

Artists

2
Klemens Franz Uwe Rosenberg

Publishers

1
Lookout Games

Linked items

No published linked games yet.