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Warsaw: City Of Ruins box art
2016 Ranked #1,397

Warsaw: City Of Ruins

City-rebuilding strategy game where players reconstruct Warsaw after wartime devastation with varied architecture and districts. Limited building opportunities reward balancing different styles, as each addition must contribute to a resilient new city.

Strategy Games City Building Economic Closed Drafting Simultaneous Action Selection

Players

2-4

Play time

45-60 min

Age

10+

Complexity

2.23/5

Rating

7.32

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Warsaw is a unique city. It is said that it "survived its own death", and there is truth in this.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Warsaw is a unique city. It is said that it "survived its own death", and there is truth in this. Poland's capital was largely destroyed during the Second World War, and its reconstruction was an exceptional urban development process. Warsaw is a combination of elegant buildings from Saxon times, architecture from between the World Wars, socialist blocks, and modern buildings. Walking through the streets of Warsaw's Wola district, one can see this diversity at a glance. Modern glass office buildings stand next to pre-war automotive garages, and concrete block buildings touch elegant older houses, which show the signs of time's decay. Some call it a spatial mess, while others see in it the residents' determination. Both views are right because that's how Warsaw is. Maybe not the most beautiful, but strong and determined. Nothing reflects the city's character more than its diverse buildings. In Warsaw: City of Ruins, players jointly build Warsaw over six epochs, from when Warsaw first became the capital at the end of the 16th century through modern times. Each player creates their own district of the city. At the end of each of the six epochs, districts give income and victory points to their owners. After six rounds, whoever has the most points wins. In more detail, each epoch consists of a construction phase and an income phase, with wars at the end of the third and fourth epochs. During the construction phase of an epoch, players shuffle the city tiles with the current epoch's number, then deal several tiles to each player. Each player chooses one of the tiles, then places it face down onto the table. All players simultaneously reveal their selected tiles, and each player chooses one of two possible actions: Discard their tile to the box and take three coins from the bank. Pay the tile's cost in coins and build the tile in their district. Instead of placing a tile on an empty space, a player may choose to build on top of an existing tile. Simply place the new tile directly onto an existing tile, covering it completely. As a result, the new tile's price is reduced by the price of the older tile that it covers. A player's district can never be larger than a 3×4 or 4×3 rectangle of tiles. Each city tile is divided into four quarters, and each quarter has its own type of building, so a tile can have 1-4 different kinds of buildings. Public buildings and milestones are always separate individual areas, even if they are adjacent to each other. They also occupy an entire tile. During the income phase, milestones are placed, and players receive coins and victory points.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
45–60 min
Age
10+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Filip Mi?u?ski

Artists

2
Tytus Brzozowski Grzegorz Molas

Publishers

1
Granna

Linked items

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