Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Draft locations, lay out an expanding twentieth-century farm, and keep its fields, livestock, and buildings productive through four harvests.
Core mechanisms
Key systems that shape the decisions players make.
Closed Drafting
Choose from hidden cards or items before passing or revealing the remainder.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Variable Phase Order
The order of phases changes according to player choices or game state.
Read the full game description
Fields of Green is a four-year farm-building game in which every player drafts from the same mix of fields, livestock, constructions, and buildings, then adds one location to a growing personal landscape. Placement matters: new cards must connect to the farm, many effects care about neighbors, and the layout must leave room for future infrastructure. Water towers and silos hold the resources that keep crops and animals productive; construction and building cards create income, discounts, equipment, and scoring combinations. At each harvest, players water fields, feed livestock, pay maintenance, and collect the returns that fund the next year. Because everyone selects and reveals simultaneously, the game moves briskly while the visible supply and passed hands create meaningful competition. After the fourth harvest, stored wealth, equipment, completed locations, and printed objectives convert to victory points. It is an approachable engine builder with a tactile card landscape and a satisfying rhythm of investment, upkeep, and payoff.