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Rhodes box art
2016 Ranked #6,159

Rhodes

A market strategy game where Greek farmers produce goods, sail them to harbor, and develop land or skills for points. Ships dynamically alter market prices, so selling, storing, and buying from rivals create constantly shifting opportunities.

Ancient City Building Variable Phase Order Worker Placement

Players

2-5

Play time

60-90 min

Age

10+

Complexity

2.71/5

Rating

6.57

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

292 BC, the Colossus symbolizes the wealth of the Greek island Rhodes. Egyptian ships arrive in the harbor with gold.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

292 BC, the Colossus symbolizes the wealth of the Greek island Rhodes. Egyptian ships arrive in the harbor with gold. Greek farmers produce goods on their lands. To expand and develop, they need income, so they set sail to the harbor with goods from their lands. It is uncertain what the earnings for the olives, grapes, grain and goat milk will be this time... Rhodes is a (light) expert game with high interaction, several tactical & strategic options, and a unique dynamic market system triggered by ships sailing into the harbor, which automatically adjusts the prices for the goods offered at the harbor. The players collectively have control in this. Will you sell your goods, or will your fresh products end up in your storage to be used in future rounds? Smart merchants profit from opportunities in the market — but this also creates new opportunities for the farmers who receive income when other players buy their goods. Interaction in markets, production, and player sequence providing interesting dilemmas for the players. Some farmers expand their lands with the earnings. Others develop smart skills to bypass the markets or to get victory points in different ways. It is also possible to create a monopoly or at least a scarcity of goods. Indeed this game has some very interesting market elements, but players who follow a one-sided strategy have little chance of being victorious.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
60–90 min
Age
10+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Pieter Boots

Artists

2
Pieter Boots Julien Delval

Publishers

2
The Game Master BV SD Games

Linked items

No published linked games yet.