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East Indiaman box art
2018 Ranked #10,161

East Indiaman

A trading strategy game has East India companies send ships, buy cargo, complete orders, and build trade posts. Investment, influence, and arms all score, so each pair of actions must build a lasting empire.

Economic Nautical Area Majority / Influence Set Collection

Players

2-4

Play time

60-90 min

Age

12+

Complexity

3/5

Rating

6.90

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Witness the birth of the most powerful international conglomerate in the history of man! The time is the 17th century when shipping routes on the Indian Ocean are bustling with trade ships.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Witness the birth of the most powerful international conglomerate in the history of man! The time is the 17th century when shipping routes on the Indian Ocean are bustling with trade ships. Who will emerge as the final victor to seize all the lucrative trades in the Age of Discovery? In East Indiaman, players operate their own East India Companies by building their trade posts in the Far East and dealing with exotic spices, silk, tea and china as they manipulate their fleets to create their trading empires! Starting from the first player, players take turns in clockwise order. Each player performs two actions during their turn until all players have chosen to pass the round. Players can choose from the following seven actions and perform them in any order. Additionally, you can choose to perform the same action twice: Send ship to buy cargo: Choose this action to send ship(s) to purchase spice, silk, tea or china Exchange cargo: Choose this action to exchange cargo A with cargo B Complete an order: Use cargoes in your possession to complete orders Increase investment level: Use cargo in your possession to increase your investment level and receive a new ship Build a trade post: Use ships to build a trade post and adjust the prices of cargo A round ends when all players have finished their actions for the round. The game lasts five rounds, and at the end of the final round, scoring takes place: Completed order cards score corresponding to the investment level Influence from the trade posts that players have built Players also score for their arms level The player with the highest total score wins. —description from the publisher

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
60–90 min
Age
12+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
David Wang

Publishers

1
David Wang Studio

Linked items

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