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Kogge box art

Kogge

Players

2-4

Time

?-?

Age

10+

Weight

3.41

Rating

6.75

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation.

Replay value

Kogge offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The strategic depth of the game allows players to continually improve their strategies and discover new tactics. The game scales well with different numbers of players, ensuring a consistent and balanced experience. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Kogge has a strong replayability score of 8.0.

Luck profile

The final luck score for Kogge is 7, indicating a game that has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In the old days - not as good as usually reported - many dangers awaited a merchant. In addition to thieves, malcontented customers and too high tolls, trade routes weren't as secure as they are today. Storms, pirates, war, malevolent officials, silted-up harbors and other disasters afflicted the trade routes. And so it could happen that cities which yesterday were only a few days away now lay at opposite corners of the known world. Precisely these problems are depicted in the game of Kogge. Kogge is a game for two to four players. Across the web of trade routes, the players try to trade goods and to establish trade houses. The ever-changing routes between cities don't make life easier for the merchants playing their trade on the Baltic Sea.

Editions

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Commerce

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Credits

Designers

1
Andreas Steding

Artists

1
Richard van Vugt

Publishers

2
JKLM Games MOD Games (German Publisher)

Linked items

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