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Ruhrschifffahrt 1769-1890 box art

Ruhrschifffahrt 1769-1890

Players

2-4

Time

?-?

Age

12+

Weight

3.52

Rating

7.17

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 3.8

Scales well

Strategy 4.6

Deep strategy

Control 3.5

More strategic control

Table feel

The game ruhrschifffahrt 1769-1890 has a high level of direct confrontation and strategic depth in confrontation. Players need to pay attention to each other's strategies and turns frequently. However, there is less emphasis on cooperation in the game. Overall, the game has a good level of player interaction.

Replay value

The game ruhrschifffahrt 1769-1890 has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate player interaction also contribute to its replay value. However, the game may require some effort to learn, which slightly affects its overall replayability.

Luck profile

The final luck score for Ruhrschifffahrt 1769-1890 is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Until the second half of the 18th century, most people thought that larger barges could not navigate the Ruhr River. However, the convenient route meant that attempts were conducted to transport the coveted coal resource along the river at the beginning of the industrial revolution. The first coal barges reached Kettwig in spring 1770. A little while later, barges reached the Rhine mouth at Ruhrort. The empty barges were drawn upstream by horses afterwards. However, the Ruhr was not generally navigable in this time. Large dams at mills and low dams for fishing were common. At these spots the coal had to be transferred from one barge to the next. This decreased the quality of the coal considerably – sometimes only "coal dust" reached Ruhrort. Only the building of 14 locks between Witten and Ruhrort changed this. The Ruhr remained an important route for coal until the end of the 19th century. At that time the railway superseded it. In Ruhrschifffahrt 1769-1890, 2-4 players transport and sell coal along the Ruhr river in Germany as profitably as possible. Progress markers are helping them. The position of each player's Ruhr barge is most important; the player furthest upriver is allowed to conduct his action first in each phase of a game turn.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Thomas Spitzer

Artists

1
Harald Lieske

Publishers

1
Spielworxx