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Lords Of Waterdeep
Send agents to recruit adventurers, complete quests, and block rivals.
The Resistance: Avalon
Read the table, pass missions, and expose hidden loyalists or traitors.
Discworld: Ankh-morpork
Use clues and contradictions to deduce hidden information.
Unfathomable
Use clues and contradictions to deduce hidden information.
Saboteur
Cover spaces on a grid to build a spatial scoring plan.
Hidden Leaders
Use clues and contradictions to deduce hidden information.
Shamans
Play suited cards to win tricks and manage timing.
The Grimm Masquerade
Use clues and contradictions to deduce hidden information.
Quest
Use clues and contradictions to deduce hidden information.
Ultimate Werewolf
Use clues and contradictions to deduce hidden information.
Avalon: Big Box
Use clues and contradictions to deduce hidden information.
Guerilla
Maneuver forces across tactical or historical battle maps.
Dracula's Feast: New Blood
Use clues and contradictions to deduce hidden information.
Cult Of The Deep
Use clues and contradictions to deduce hidden information.
Hoax
Use clues and contradictions to deduce hidden information.
Mekhane
Shape the story through prompts, choices, and table-driven outcomes.
Ascendancy
Place workers to claim actions and turn resources into plans.
Vigilante
Build a deck or pool that turns small actions into stronger combos.
Tiny Woodys
Use clues and contradictions to deduce hidden information.
Night Of The Mummy
Use clues and contradictions to deduce hidden information.
Chesney
Use clues and contradictions to deduce hidden information.