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Vigilante box art
2022 Ranked #13,745

Vigilante

Cooperative deduction game has heroes recruit allies, fight villains, and complete scenario goals while hidden roles create uncertainty. Secret dice contributions can help or hinder the group, making trust part of every plan.

Adventure Fantasy Action Points Deck, Bag, and Pool Building

Players

3-5

Play time

90-120 min

Age

14+

Complexity

2/5

Rating

7.88

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 3.5/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Vigilante, you lead a team of heroes to fight back a swarm of villains running free in the city.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Vigilante, you lead a team of heroes to fight back a swarm of villains running free in the city. Vigilante brings social deduction, action management, and tableau-building into a unique combination that leaves you with many different paths to take to accomplish your goals, new strategies and synergies between heroes, and a lot of tension! There are a variety of scenarios (game modes) depending on player preferences. The game plays in rounds, where players have 4 actions to either fight (and imprison) villains, recruit new heroes, search for equipment and other helpful cards, or heal. Afterwards, players secretly roll their dice and contribute one of them, which sometimes will help the group but usually hinders them. In Brought to Justice, each player gets a secret role. 'Good' players represent the majority and must imprison 7 villains per good player before the end of the game (i.e. if there are 2 Good players, they need a combined total of 14). 'Evil' players are trying to foil their plans, and Neutral players have independent missions which generally throw a little chaos into the mix. Shifting Allegiances takes Brought to Justice and creates even more uncertainty by only guaranteeing one 'Good' player, while the rest of the mix could be any combination of 'Good', 'Evil', or 'Neutral' players. Even though there's a possibility that all players are good, it will take time to gain each other's trust, and you could end up sabotaging your own victory!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
2
Play time
90–120 min
Age
14+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Reed Mascola Reed Mascola

Artists

8
Álvaro Calvo Escudero Patrick Turner Tan Ho Sim Zachary Tullsen Álvaro Calvo Escudero Patrick Turner Tan Ho Sim Zachary Tullsen

Publishers

2
Paranoia Rising Games Inc. Paranoia Rising Games Inc.

Linked items

No published linked games yet.