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Cult Of The Deep box art
2022 Ranked #12,108

Cult Of The Deep

Hidden-role combat game has cultists commit dice to rituals, powers, healing, and attacks for competing win conditions. Death turns a player into a wraith, keeping them involved through haunting other players’ dice.

Bluffing Deduction Bribery Hidden Roles

Players

4-8

Play time

45-75 min

Age

14+

Complexity

2.67/5

Rating

6.84

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

You are a cultist, trying to establish your faction's rise to power. Fight over rituals and mythical monsters as you seek victory and control of the cult.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You are a cultist, trying to establish your faction's rise to power. Fight over rituals and mythical monsters as you seek victory and control of the cult. RolesEach player is given a role that will remain hidden throughout the game, except the High Priest. This role will determine your win condition: High Priest - Root out corruption in the cult. Kill all Cabalists, the Heretic, and survive. Cabalists - Seek to take control of the cult. Kill the High Priest. Faithful - Protect the High Priest from threats to their power. Kill all Cabalists, the Heretic, and the High Priest must survive. Heretic - Burn the whole cult to the ground. Kill the entire cult, yourself included if necessary. Extra abilitiesEach player will also be given a: Character card that determines their starting health, special ability, and a power symbol that provides an additional way to gain life from the dice. Secret sigil card, which gives each cultist a once per game power, will also be given to each player. MechanicsA player will take a turn by first rolling their dice up to 3 times. They then decide where to commit their dice: to rituals to gain altar effects to temporarily empower themselves, finish a ritual in order to gain its powerful effects permanently, stab other cultists, gain life, or give life to other cultists. If a player is killed, they are not eliminated. Instead, they become a wraith. They will roll dice on their turn still, just less. They cannot commit dice like normal but instead haunt the dice of enemies and allies by giving, replacing, or discarding dice. -description from designer

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
4–8
Best with
5–8
Play time
45–75 min
Age
14+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Sam Stockton

Artists

5
Maura Elko David Li Liam Peters Janette Ramos Charles Walton

Publishers

1
B.A. Games

Linked items

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