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Chesney box art
2023 Ranked #17,833

Chesney

A shifting-faction social deduction game has players use cards, negotiate, bluff, and attack to leave one faction controlling the battlefield. Hidden allegiances can change during play, so an enemy can become a vital ally as interests evolve.

Bluffing Card Game Hidden Movement Hidden Roles

Players

4-10

Play time

30-45 min

Age

12+

Complexity

2.25/5

Rating

8.66

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Chesney is a game for 4 - 10 players filled with elements of strategy, social deduction, and factions that may change throughout the game. At the start of the game, Faction and Character Cards (for Advanced Mode) are not revealed.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Chesney is a game for 4 - 10 players filled with elements of strategy, social deduction, and factions that may change throughout the game. At the start of the game, Faction and Character Cards (for Advanced Mode) are not revealed. Players can freely converse and make any claims at any time during the game. On your turn, you need to take different actions using the cards or characters in your hand to find potential allies or defeat potential enemies during the game. The goal of each round of the game is to have only one faction remaining in control of the battlefield. Please note that factions are not static or fixed. With the Dual Faction card system, players may change their own or another Faction. This is absolutely a chaotic yet compelling faction game. Challenge your social skills and strategic thinking (or maybe your luck), and become a legend in the Kingdom of Catrolia! Gameplay: 1. Players take turns performing Appearance ?Plan ?Declare ?Rest on their turn via cards. 2. A Faction being revealed does not directly cause a player to lose the game or suffer apparent losses. A player's faction has the opportunity to change during the game, and the player needs to adjust strategies according to the current situation and their own interests to find the most advantageous faction. Yesterday's enemy may become today's ally. 3. Attacking other players can cause direct damage and narrow the base number of players for Faction Fudgment, but Faction Cards can produce more effective results. 4. Players only need to answer truthfully when showing faction markers and determining if the game continues. Players can engage in negotiations or bluffs with other players during the process. 5. The game has a considerable strategy, and players should carefully consider the consequences of each decision. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
4–10
Best with
4–10
Play time
30–45 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

2
Manuel Cheung Yoyo Yeung

Artists

1
Manuel Cheung

Publishers

1
YMC Studio

Linked items

No published linked games yet.