Table feel
Moderate level of interaction with a mix of direct and strategic confrontation, high frequency of interaction, and limited emphasis on cooperation.
Players
4-8
Time
15-45
Age
12+
Weight
2.33
Rating
7.39
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a mix of direct and strategic confrontation, high frequency of interaction, and limited emphasis on cooperation.
Long Live the King: A Game of Secrecy and Subterfuge has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is moderate, providing opportunities for social interaction and negotiation. The game is relatively easy to learn, striking a balance between accessibility and depth. Overall, Long Live the King: A Game of Secrecy and Subterfuge offers a highly replayable and engaging experience.
Long Live the King: A Game of Secrecy and Subterfuge has a moderate level of luck involved. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. This makes it a balanced mix of luck and strategy, similar to games like Catan and Monopoly.
Long Live the King is a strategic card game with Secret Identities, Deception, and Murder. The theme of the game is built around the balance of Power in the Middle Ages. In every game two of the players will be either the King or the Assassin, while the rest of the players' roles are randomized. The Assassin is trying get enough Might (A card suit) to kill the King, while the King is looking to Accumulate Power(A Card Suit) to maintain control of his Kingdom. Everyone has their own unique win condition and some roles even have a role specific special operation. During the game you'll be accumulating resources to achieve your win condition while trying to keep your role secret. You will sabotage others, steal their cards, make trades, and ally with players. It's a simple game at it's core that is has an incredible level of layers that you uncover the more you play the game. The design of this game was inspired by other great secret identity games like Secret Hitler and Coup. We wanted to create a game we could play regularly that inspired table talk, had many layers of game-play, and left you with those memorable win moments. It is fast paced in nature and because of rotating roles, no game is ever the same. —description from the designer
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