Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Long Live the King is a strategic card game with Secret Identities, Deception, and Murder. The theme of the game is built around the balance of Power in the Middle Ages.
Core mechanisms
Key systems that shape the decisions players make.
Alliances
Players can cooperate through temporary or formal partnerships while pursuing victory.
Deduction
Combine clues and exclusions to identify hidden information.
Hidden Roles
Players conceal team, loyalty, or identity information from one another.
Bribery
Offer resources or incentives to influence another player’s decision.
Income
Receive recurring resources according to your position, assets, or development.
Read the full game description
Long Live the King is a strategic card game with Secret Identities, Deception, and Murder. The theme of the game is built around the balance of Power in the Middle Ages. In every game two of the players will be either the King or the Assassin, while the rest of the players' roles are randomized. The Assassin is trying get enough Might (A card suit) to kill the King, while the King is looking to Accumulate Power(A Card Suit) to maintain control of his Kingdom. Everyone has their own unique win condition and some roles even have a role specific special operation. During the game you'll be accumulating resources to achieve your win condition while trying to keep your role secret. You will sabotage others, steal their cards, make trades, and ally with players. It's a simple game at it's core that is has an incredible level of layers that you uncover the more you play the game. The design of this game was inspired by other great secret identity games like Secret Hitler and Coup. We wanted to create a game we could play regularly that inspired table talk, had many layers of game-play, and left you with those memorable win moments. It is fast paced in nature and because of rotating roles, no game is ever the same. —description from the designer