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The Message box art

The Message

Players

3-9

Time

30-60

Age

15+

Weight

2.46

Rating

6.96

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The Message has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

The Message has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and different experience each time it is played, allowing players to discover new tactics and strategies. The game's player interaction score is average, but it is compensated by its other strengths. The game is relatively easy to learn, making it accessible to a wide range of players. Overall, The Message provides a highly replayable and engaging experience.

Luck profile

The Message has a moderate influence of luck. Random elements like dice rolls or card draws have a notable impact on the game outcome, but players also have substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, making it suitable for players who enjoy both elements.

Overview

Chinese-themed card game created by Qian Qi Animation. The card game uses the theme of the Chinese Movie The Message. 3 Kinds of Cards Identity: x9 Characters: x18 Function: x81 Its rules are similar to Shadow Hunter combined with Coach Ride To Devil's Castle. Initially, each player randomly select one of the three identities - Underground, Army, Passby. In addition, each player has one character out of 18 difference one to get difference special character ability. All function cards divided into three information - Red, Blue or Black (false information). Besides, all function cards can be used for its special function. During each round, each player draws two function cards. Then, the player transmit one of his function cards to other player as an information. Others player try to collect his requested information while avoid any False information (black). Apart from acting as an information card, function cards can be used for their special function to interrupt information, burnt away false information etc. Any player has received three black information will be dead. Underground will wins if he collects three Red information cards while Army wins if he collects three Blue information. Passby needs to achieve their special mission based on his characters in order to win.

Editions

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Credits

Designers

1
(Uncredited)

Publishers

3
Arclight Games Qian Qi Dong Man Swan Panasia Co., Ltd.

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