Table feel
Hoax has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.
Players
3-12
Time
?-?
Age
10+
Weight
1.35
Rating
5.94
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Hoax has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.
Hoax offers a high degree of variability with its gameboard and multiple paths to victory. The presence of expansions adds new content and enhances gameplay. The game provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is average, and the game scales well with different player counts. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Hoax has a strong replayability score of 7.9.
Hoax has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
The basic idea in Hoax is to pretend to be somebody you are not while working towards the goal of figuring out who other people are. Each player is assigned one of six different characters -- each with its own unique abilities -- but can pretend to be any character and use its corresponding powers. Abilities are used to acquire 3 different types of goods, which can be spent to get clues to opponents' identities. If the majority of the other players think you're pretending to be a character that you're not, you must either admit that you are not that character (and permanently lose the use of its power), or reveal that you are and win the game. Re-implemented as: Die Erben von Hoax
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