Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
You are Detectives trying to solve a crime. You found 12 clues on the crime scene, but only 3 of these are True Clues.
Core mechanisms
Key systems that shape the decisions players make.
Hidden Roles
Players conceal team, loyalty, or identity information from one another.
Communication Limits
Rules restrict what players may say, show, or reveal while cooperating.
Deduction
Combine clues and exclusions to identify hidden information.
Voting
Players collectively approve, reject, or select an outcome through votes.
Targeted Clues
Give clues intended for a particular player, word, or hidden target.
Read the full game description
You are Detectives trying to solve a crime. You found 12 clues on the crime scene, but only 3 of these are True Clues. One of you is the Ghost of the victim, who helps to solve the crime. Detectives choose and send Clues to the Ghost. The Ghost chooses and opens the best as the Hints. One of you is the Murderer, who misleads investigation – in discussion and also bluffing about cards, that were sent to the Ghost and were not opened. In 3 rounds the Detectives need to guess all the 3 True Clues OR any 2 True Clues + the Murderer. More players – more different Roles: Accomplices, Witness, Expert, Blackmailer. In extended mode – players get characters with special abilities. Selling Points: a lot of common discussion minimum of components and vivid Clues-pictures as the main part of the game all players actively play: choose and send the Clues to the Ghost, discuss the open Hints and who they can trust active bluffing of Murderer and Accomplices mix of deduction and social game works also for 2-3 players (full coop mode) and up to 12 players —description from the designer