allboardgames.com
Lords Of Waterdeep box art
2012 Ranked #85

Lords Of Waterdeep

A worker-placement strategy game where masked lords recruit adventurers, complete quests, and build influence over Waterdeep. New buildings expand the action board, while intrigue cards let you aid or thwart competing schemes.

Strategy Games City Building Fantasy Contracts Hidden Roles

Players

2-5

Play time

60-120 min

Age

12+

Complexity

2.45/5

Rating

7.73

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Game description from the publisher: Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Game description from the publisher: Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force! In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans. During the course of play, you may gain points or resources through completing quests, constructing buildings, playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play, the player who has accrued the most points wins the game.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Videos (20)

How to play

Now playing Video

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
60–120 min
Age
12+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

2
Peter Lee Rodney Thompson

Artists

4
Eric Belisle Steven Belledin Zoltan Boros Noah Bradley

Publishers

1
Wizards of the Coast

Linked items

No published linked games yet.