Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Guerilla is a multi-player simulation card-wargame. Three to six players vie for control of the government as rebels wage a civil war against those in power.
Core mechanisms
Key systems that shape the decisions players make.
Hidden Roles
Players conceal team, loyalty, or identity information from one another.
Open Drafting
Select cards or items from a shared face-up display.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Guerilla is a multi-player simulation card-wargame. Three to six players vie for control of the government as rebels wage a civil war against those in power. As in real guerrilla warfare, the government forces are handicapped by their inability to separate friend from foe. This "fog of war" is accomplished by a clever dichotomy of goals wherein each player simultaneously commands both government and rebel forces. However, each player is secretly backing either the government of rebel cause and is severely penalized if his "side" doesn't win the hand. Consequently, players are always torn between scoring for their "side", or for themselves, or even sacrificing their own resources for the sake of an opponent who appears to be on their side. But is he? Even when you think you've figured out who is who, the Revolution card can appear to change loyalties and totally cloud the issue again. Players score by eliminating opposing forces, manipulating the media and world opinion, or controlling various installations such as the Port or Airfield which grant special abilities to those who hold them. Government air power and armor columns struggle against ambushing guerrilla bands which fade back into the jungle without a trace. If atrocities are committed, the U.N. may intervene and attempt to stop the open warfare. Then the battle is fought by secret police who ferret out traitors while propaganda battles are waged for the hearts and minds of the populace. Assassins abound as influential leaders are targeted in an attempt to paralyze opposing troops in preparation for the day when the U.N. withdraws. Game length is variable and selected at outset. A game can comprise a single hand or be combined into three or more - resulting in a game from one to four hours in duration.