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Vanished Planet
5.83Coordinate with teammates to solve the game's shared challenge.
Warcry
6.43Collect matching sets while timing when to score or trade them.
Heredity
8.83Coordinate with teammates to solve the game's shared challenge.
Kronia
6.32Compete for contested options while managing cost and timing.
Doomtown: Weird West Edition
8.97Bluff, read opponents, and time reveals around hidden information.
Castle Rampage
6.01Manage cards in hand to time plays, combos, and scoring windows.
??????????? (isekai Guild Masters)
7.75Solve a self-contained solo challenge against the game system.
Doom Realm
6.99Mark choices on a sheet to build patterns and complete objectives.
Elementum
6.64Collect matching sets while timing when to score or trade them.
The Horus Heresy: Burning Of Prospero
7.39Roll dice and choose how to use the results for tactical outcomes.
Cursed!?
8.43Push your luck for bigger rewards while risk keeps building.
Twilight Imperium: Armada
6.76Use physical skill and timing to pull off the key moves.
Hordes Primal Mk Iii
7.69Roll dice and choose how to use the results for tactical outcomes.
Wreck And Ruin
7.96Push your luck for bigger rewards while risk keeps building.
Dig Mars
6.11Move pieces across a map while planning position and timing.
Robotech: Attack On The Sdf-1
7.89Coordinate with teammates to solve the game's shared challenge.
Rise Of The Kage
6.62Coordinate with teammates around shared goals and table pressure.
Star Frontiers: Knight Hawks
6.41Coordinate with teammates to solve the game's shared challenge.
Tooth & Nail: Factions
6.15Spend limited actions each turn to balance movement, setup, and scoring.
Neon
7.47Move forces between areas to control positions and pressure rivals.
Athlas: Duel For Divinity
6.35Build a deck or pool that turns small actions into stronger combos.
Critical: Foundation – Season 1
7.48Play linked scenarios where mission goals shape each session.
Migration
7.03Build a deck or pool that turns small actions into stronger combos.
Minion Hunter
6.25Coordinate shared actions while clues or threats pressure the group.