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Twilight Imperium: Armada box art
2001 Ranked #11,160

Twilight Imperium: Armada

This customizable space combat game has rival races allocate resources, maneuver fleets, and battle for survival. Ships move by flipping counters and resolve damage with thrown markers, while factions bring distinct capabilities.

Customizable Games Action / Dexterity Collectible Components Tile Placement Collectible: Collectible Token Games

Players

2-6

Play time

Not listed

Age

12+

Complexity

2.67/5

Rating

6.76

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.8/5

Deep strategy

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How it plays

How does it play?

(Not to be confused with the Twilight Imperium: Twilight Armada accessory) The galaxy is engulfed in terrible conflict. Fleets of havoc are patrolling ancient borders in space and impressive armadas, bent on destruction, are penetrating deep into enemy systems.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(Not to be confused with the Twilight Imperium: Twilight Armada accessory) The galaxy is engulfed in terrible conflict. Fleets of havoc are patrolling ancient borders in space and impressive armadas, bent on destruction, are penetrating deep into enemy systems. It is a time of skill and cunning, a time of tactics and planning, it is a time of war. Armada is set in the rich and popular Twilight Imperium universe where players take control of one of the four major races of the crumbled empire, and must battle for glory and survival. Filled to the brim with ships of war, personnel, and technologies, Armada is a customizable game of strategic resource allocation and tactical space warfare. Take control of the unique capabilities of each race's fleet: Federation of Sol Sardakk N'orr Barony of Letnev Emirates of Hacan Each ship is a die-cut counter that you move by "flipping" (Diskwars or Range Wars players will be familiar with this system). Each ship has their stats clearly printed on the tile so there are no sheets to cross reference. Combat is resolved by tossing Hit Counters to see how much damage you do. If the damage penetrates the opponent's shields, they must check for Critical Hits. This is an exciting alternative to dice rolling. Overall a very fun and simple space combat game, not to mention an inexpensive alternative to miniatures. Another note of interest, when the Star Trek Red Alert! game went out of print Fantasy Flight Games continued the game in their Twilight Imperium universe. The two games are compatible but the big difference is that Armada doesn't have cloaking technology but does have Squadrons. Squadrons are comprised of Fighters or Bombers and both are extremely nasty. If you play against an opponent with a Carrier, you're a sitting duck unless you include some fighters of your own. The Twilight Imperium: Armada – Stellar Matter pack is the ultimate terrain expansion, with all the asteroids, mine fields, planets, space docks, and planetary defense systems you'll ever need. The Twilight Imperium: Armada – Incursion introduces several new elements to the game, such as missiles, new squadron types, new technology, new ships, and new crew. Expanded by: Twilight Imperium: Armada – Stellar Matter Twilight Imperium: Armada – Incursion

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–4
Play time
45 min
Age
12+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

2
Darrell Hardy Christian T. Petersen

Publishers

1
Fantasy Flight Games

Linked items

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