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Doomtown: Weird West Edition box art

Doomtown: Weird West Edition

Players

1-6

Time

30-60

Age

12+

Weight

3.8

Rating

8.97

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Doomtown: Weird West Edition has a high replayability score due to its high variability gameboard, expansions available, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game allows for deep strategic possibilities and room for improvement in players' strategies. The player interaction score is decent, and the game scales well with different numbers of players. While the game may not be the easiest to learn, it still offers a good balance between easiness and depth, making it accessible to a wide range of players. Overall, Doomtown: Weird West Edition provides a fresh and engaging experience with high replayability.

Luck profile

The final luck score for Doomtown: Weird West Edition is 6.33, indicating a balanced mix of luck and strategy. While random elements have a notable impact on the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a combination of luck and player strategy, with luck playing a significant but not overwhelming role.

Overview

Welcome to Doomtown, where you try to gain control of a western town set in the Weird West of Deadlands. In this world, cowpokes good and bad wield guns, steampunk gadgets, and spells of all sorts, and death is sometimes just a minor inconvenience. In Deadwood, South Dakota, Eagle woman That All Look At tries to enforce a fragile treaty. Hao-Te Zui's Anarchists fight for the townsfolk that E.B Farnum's consortium of Entrepreneurs are trying to drive out of business. Bass Reeves, the West's most persistent Marshal, arrives in pursuit of the notorious outlaw, Jessica Patchett, who's trying to escape her bloody past. And out in the Badlands, Ursula's cult prepares to summon the power of the great Worm. Doomtown: Weird West Edition is a poker-driven, territory control card game, updated from (and fully compatible with) the 2014 release of Doomtown: Reloaded, which was based on the 1998 Origins Awards Best Trading Card Game, Deadlands: Doomtown by Alderac Entertainment Group! All aspects of the game that require randomization are controlled via a poker mechanism as every card has a suit and value. Preparing for the hands you want to draw is as much a part of deck building as choosing the actions and dudes you'll want to play. Your deck is built around an Outfit, one of the six main groups attempting to control Deadwood. Combat is resolved via poker hands. Deciding who goes first is decided by drawing the top five cards from your deck and the lowest poker hands go first. Players take one action each, in turn which can include: Hiring a new dude (getting you influence in town) Purchasing a new deed (getting you control in town) Shopping for gear for your dudes Start a shootout with your opponents to try to remove their influence. When each player passes, you reach "Sundown" for the day. If any player has more control in town than anyone else has influence, you win. -description from publisher

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Editions

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Credits

Designers

3
Richard Carter Dave Williams (II) Mark Wootton

Artists

4
Abrar Ajmal Javier Araujo Drew Baker Mark Behm

Publishers

1
Pine Box Entertainment

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