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Doom Realm box art
2017 Ranked #11,145

Doom Realm

This dark-fantasy roll-and-write game has adventurers explore a map, strengthen enemies, gather treasures, and defeat six foes. Dice assigned to locations can make rewards larger but also create much stronger dangers.

Dice Fantasy Grid Movement Hexagon Grid

Players

1-2

Play time

30-45 min

Age

12+

Complexity

2.78/5

Rating

6.99

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Doom Realm is a print & play roll & write system that takes place in a dark fantasy world. Players will need to print out the rule sheets and adventure sheets in order to play.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Doom Realm is a print & play roll & write system that takes place in a dark fantasy world. Players will need to print out the rule sheets and adventure sheets in order to play. They will also need to supply 4 six-sided dice and a pencil. Your mission in each adventure is to locate and defeat the six enemies that dwell within the realm. Players roll four dice and must assign each of them to one of the four places on the adventure sheet (Movement, Enemies, Treasures, and Locations). MAP – One die must be used to explore the map. Each side of the die allows the player to shade in a certain shape of hexes on the map. When a number is shaded in in front of location, the player may attempt to battle the enemy there and secure the treasure that resides there. ENEMY – One die is also used to increase the power of an enemy. You must choose to either make the enemy have more health or deal more damage. So as the game progresses your foes will gain in power, so you need to balance how powerful you want them to get with how big the treasure horde is there. TREASURE – Another die is used to increase the size of a treasure horde by shading in the next square in the corresponding treasure. All sorts of helpful items can be had including swords, shields, and potions, but sometimes moving down the treasure track will add obstacles like traps or locks. LOCATION- The fourth and final die is used to increase the power level of a location. This both increases the amount of gold there and the power of the enemy. Whenever a star is shaded in on the location tracker you must shade in a box on the enemy residing there. Scary! —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
30–45 min
Age
12+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Jason Glover

Artists

1
Jason Glover

Publishers

1
Grey Gnome Games

Linked items

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