Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Pencilvillage is a solo print-and-play about growing a village, protecting it from attack, developing an economy, and delving into dungeons.
Core mechanisms
Key systems that shape the decisions players make.
Push Your Luck
Choose whether to secure current gains or risk them for a larger reward.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Pencilvillage is a solo print-and-play about growing a village, protecting it from attack, developing an economy, and delving into dungeons. On each of its 30 rounds, you take three actions, selected from a pool of possibilities which grows as you build more structures, and a random event threatens or aids your village. To win, you must satisfy the objective you've selected for the game, while also surviving to the end of the final round. The main mechanics are building placement and resource management, and it incorporates push-your-luck and engine-building elements. —description from the designer