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??????????? (isekai Guild Masters) box art
Rich game profile

??????????? (isekai Guild Masters)

??????????? (Isekai Girudo Masuta-zu) (Isekai Guild Masters) is a Japanese board game of managing an adventurer guild. Isekai is a popular genre in Japanese culture, where characters travel to a different world. The game runs in just such a fantasy world that is set on 'an anothe...

Players

1-5

Time

150-180

Age

12+

Weight

3.43

Rating

7.75

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with frequent interaction and moderate emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and moderate emphasis on cooperation.

Replay value

The game ??????????? (isekai guild masters) has a high replayability score, offering a great degree of variability in each playthrough with its variable gameboard and expansions. It provides deep strategic possibilities and allows players to improve their strategies over time. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

??????????? (isekai guild masters) has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

??????????? (Isekai Girudo Masuta-zu) (Isekai Guild Masters) is a Japanese board game of managing an adventurer guild. Isekai is a popular genre in Japanese culture, where characters travel to a different world. The game runs in just such a fantasy world that is set on 'an another world where persons of real world reincarnate to', and is full of the flavor text typical of the genre. The mechanism of the game focuses on how much players can play by expanding reproduction without stress. There is no direct attack with cards but the main interactions between players are through area control and quick taking of certain actions. Each game play will go on differently due to each of the event cards are all unique (no duplicated cards in 105 cards total) and the other characters (who have unique ability) is dispatched to another player. The game is inspired closely by the game Terraforming Mars, a favourite game of the designer. ????????????????????????????????????? ?????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????????????????? ????????????????105?105?????????????????????????????????????????????????????????????? publisher's summary

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Editions

Versions and regional releases

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Commerce mapping

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Credits

People and publishers

Designers

1
hatituki (??)

Artists

3
Lino Chang hutamaki (??) karami (??)

Publishers

2
hexagon pencil (??????) Rockrock Game Studio

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