Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
2-6
Time
60-120
Age
12+
Weight
2
Rating
7.47
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Neon offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is moderate, and the game scales well with different numbers of players. While Neon may take some time to learn, it offers a rewarding and engaging experience, resulting in a strong replayability score of 8.04.
Neon has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Neon is a fast-paced combat game, where you become a Fighter competing in the Tournament. It is held at the very heart of a ghost city named Neo Nagoya on behalf of your Corporation. For several rounds you shall battle Fighters of other companies while exploring various Sectors of the city and searching for new weapons and armor. At the end of each round, some Sectors will submerge, so make sure to choose the safest ones to stay on. To win the Tournament you must carefully plan your actions as well as calculate the benefits of using your unique abilities and Sectors’ features. There are 3 Game Modes: 1. Resurrection The Fighter to score the most Victory Points wins. 2. Squad The Team to score the most Victory Points wins. 3. Battle Royale The last Fighter to survive wins. The game is played over a series of Rounds. Each Round consists of 4 Phases: 1) Choosing cards Players choose 2 Action cards from their hand and create a combination of 3 Actions. The visible number of the combination determines turn order. 2) Actions There are the following options: > Move your Fighter to an adjacent sector > Search (draw Equipment cards – they help you attack and defend yourself) > Attack (Choose a target, use your Equipment cards and roll dice. Your target rolls dice for defense.) > Defense (Adjust Force Field to your Fighter, each half of it gives you +1 dice for defense) > Takeover (Take the Leader token) > Gain Energy 3) End of game check The last round or the last Fighter to survive. 4) Submersion 1 or 2 Sectors are removed and the Arena adjusts. The players who were on the submerged Sectors get damage. -description from publisher
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