Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Neon is a fast-paced combat game, where you become a Fighter competing in the Tournament. It is held at the very heart of a ghost city named Neo Nagoya on behalf of your Corporation.
Core mechanisms
Key systems that shape the decisions players make.
Action Queue
Place actions into an ordered queue that resolves now or on later turns.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Market
Buy and sell through a shared supply whose availability or prices can change.
Critical Hits and Failures
Exceptional die results create unusually strong successes or severe failures.
Map Reduction
The playable area shrinks as spaces or regions are removed.
Read the full game description
Neon is a fast-paced combat game, where you become a Fighter competing in the Tournament. It is held at the very heart of a ghost city named Neo Nagoya on behalf of your Corporation. For several rounds you shall battle Fighters of other companies while exploring various Sectors of the city and searching for new weapons and armor. At the end of each round, some Sectors will submerge, so make sure to choose the safest ones to stay on. To win the Tournament you must carefully plan your actions as well as calculate the benefits of using your unique abilities and Sectors’ features. There are 3 Game Modes: 1. Resurrection The Fighter to score the most Victory Points wins. 2. Squad The Team to score the most Victory Points wins. 3. Battle Royale The last Fighter to survive wins. The game is played over a series of Rounds. Each Round consists of 4 Phases: 1) Choosing cards Players choose 2 Action cards from their hand and create a combination of 3 Actions. The visible number of the combination determines turn order. 2) Actions There are the following options: > Move your Fighter to an adjacent sector > Search (draw Equipment cards – they help you attack and defend yourself) > Attack (Choose a target, use your Equipment cards and roll dice. Your target rolls dice for defense.) > Defense (Adjust Force Field to your Fighter, each half of it gives you +1 dice for defense) > Takeover (Take the Leader token) > Gain Energy 3) End of game check The last round or the last Fighter to survive. 4) Submersion 1 or 2 Sectors are removed and the Arena adjusts. The players who were on the submerged Sectors get damage. -description from publisher