allboardgames.com
Neon box art
2023 Ranked #11,191

Neon

This futuristic combat game has fighters search city sectors, gain equipment, and outscore or outlast their rivals. Submerging sectors shrink the arena each round, making safe positioning as important as direct attacks.

Dice Exploration Action Queue Area Movement

Players

2-6

Play time

60-120 min

Age

12+

Complexity

2/5

Rating

7.47

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Neon is a fast-paced combat game, where you become a Fighter competing in the Tournament. It is held at the very heart of a ghost city named Neo Nagoya on behalf of your Corporation.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Neon is a fast-paced combat game, where you become a Fighter competing in the Tournament. It is held at the very heart of a ghost city named Neo Nagoya on behalf of your Corporation. For several rounds you shall battle Fighters of other companies while exploring various Sectors of the city and searching for new weapons and armor. At the end of each round, some Sectors will submerge, so make sure to choose the safest ones to stay on. To win the Tournament you must carefully plan your actions as well as calculate the benefits of using your unique abilities and Sectors’ features. There are 3 Game Modes: 1. Resurrection The Fighter to score the most Victory Points wins. 2. Squad The Team to score the most Victory Points wins. 3. Battle Royale The last Fighter to survive wins. The game is played over a series of Rounds. Each Round consists of 4 Phases: 1) Choosing cards Players choose 2 Action cards from their hand and create a combination of 3 Actions. The visible number of the combination determines turn order. 2) Actions There are the following options: > Move your Fighter to an adjacent sector > Search (draw Equipment cards – they help you attack and defend yourself) > Attack (Choose a target, use your Equipment cards and roll dice. Your target rolls dice for defense.) > Defense (Adjust Force Field to your Fighter, each half of it gives you +1 dice for defense) > Takeover (Take the Leader token) > Gain Energy 3) End of game check The last round or the last Fighter to survive. 4) Submersion 1 or 2 Sectors are removed and the Arena adjusts. The players who were on the submerged Sectors get damage. -description from publisher

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
5–6
Play time
60–120 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Ekaterina Gorn Igor Sklyuev

Artists

2
Yuri Cherednik Semyon Proskuryakov

Publishers

1
Hobby World

Linked items

No published linked games yet.