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Minion Hunter box art

Minion Hunter

Players

1-6

Time

?-?

Age

12+

Weight

1.88

Rating

6.25

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The final interaction score for Minion Hunter is 7.15, indicating a moderate level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation as players primarily compete against each other.

Replay value

Minion Hunter offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it still offers a good balance between ease of learning and depth. Overall, Minion Hunter has a strong replayability score of 8.15.

Luck profile

Minion Hunter has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning, but luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

Minion Hunter is the simplified board game version of GDW's Dark Conspiracy RPG. Players move around the outer edge of the board trying to build up their cash, weaponry, equipment and four categories of ability points. In the middle of the board is a map of the USA and a progression track of Dark Minion plots represented by cards, which have city names on the backs and monster names and attack scores on the fronts. Once players are strong and rich enough, they can enter the map and fight the enemies shown on the cards that are currently on the track. The enemy cards move down the track after every player turn. If they reach completion, the corresponding Dark Minion (Nukid, ETs, Morlocks, or Fey) gains points toward taking over America. Players must boost their own success scores while also cooperating to keep the Dark Minions from snatching victory from all players. Expanded by: Minion Nation

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Lester Smith

Publishers

1
Game Designers' Workshop (GDW Games)

Linked items

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