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Aliens: Hadley's Hope box art
Rich game profile

Aliens: Hadley's Hope

Aliens: Hadley's Hope is a game set in the Alien universe based on the 1979 science fiction horror film. Players form a cooperative team and try to save colonists from a damaged spaceship and escape, trying not to be killed by the xenomorphs. One player, whose identity is hidden...

Players

2-6

Time

60-90

Age

14+

Weight

2.5

Rating

6.73

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation, frequent need to pay attention to other players' actions, and a moderate emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, frequent need to pay attention to other players' actions, and a moderate emphasis on cooperation.

Replay value

Aliens: Hadley's Hope offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a solid replayability experience.

Luck profile

The final luck score for Aliens: Hadley's Hope is 5.67, indicating a moderate level of luck influence in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

Aliens: Hadley's Hope is a game set in the Alien universe based on the 1979 science fiction horror film. Players form a cooperative team and try to save colonists from a damaged spaceship and escape, trying not to be killed by the xenomorphs. One player, whose identity is hidden from the rest, has a mission to sabotage the escape. Throughout the entire game no player is eliminated, but if you get killed as a human, you take on the role as the xenomorph they spawned. During the game, players move across a modular board with circular sections that can rotate and change the composition of the maze to their advantage or to block other players. Threats and items come up, and each round xenomorphs move towards human players. If you gather enough items to make it through the sectors alive, find enough colonists and escape safely taking them with you, you win! —description from the publisher

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Editions

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Credits

People and publishers

Designers

1
Jorge Daniel Jimenez Martin

Artists

1
Robert P. Schneider

Publishers

1
Crazy Pawn Games

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