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Emergence: A Game Of Teamwork And Deception box art

Emergence: A Game Of Teamwork And Deception

Players

3-6

Time

35-90

Age

14+

Weight

2.13

Rating

6.12

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, the game provides a good balance of player interaction.

Replay value

Emergence: A Game of Teamwork and Deception has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Emergence: A Game of Teamwork and Deception is 6.67, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In the war between man and A.I., we the AI have finally emerged victorious. But the recent conflict has left the Earth scarred and as we attempt to build a new civilization, we have reached the unsettling conclusion that a faction of humanity has not only survived the devastation, but is also attempting to infiltrate our populace. As an agent for the AI forces, we are charging you and your team with compiling the information we need to root them out once and for all. But be warned: humanity has changed. They have become Augmented. The line between man and A.I. is blurred. Our intelligence suggests that they have even managed to infiltrate members of your team. in order to expose these humans and outmaneuver their operatives you will need cunning, teamwork, and deduction. All and more than what we have come to expect from you. But above all else: trust no one. Emergence is a 3-6 player team-based deception resource collecting game. Players take turns moving individual "agents" to collect data in order to convert into influence. They can use influence to either score points for their respective teams, or spend them on abilities that will them deduce teammates and ward off enemy players.

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Editions

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Credits

Designers

3
Benjamin Morgan Jordan Roberts William Sheng

Artists

1
Jordan Roberts

Publishers

1
Liminal Games

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