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Emergence: A Game Of Teamwork And Deception box art
2016 Ranked #12,850

Emergence: A Game Of Teamwork And Deception

Team deception game has agents collect data, convert it to influence, and identify infiltrating augmented humans. Influence can score for a side or unlock deduction abilities, so teamwork is shadowed by constant mistrust.

Bluffing Deduction Area Movement Modular Board

Players

3-6

Play time

35-90 min

Age

14+

Complexity

2.13/5

Rating

6.12

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

In the war between man and A.I., we the AI have finally emerged victorious.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the war between man and A.I., we the AI have finally emerged victorious. But the recent conflict has left the Earth scarred and as we attempt to build a new civilization, we have reached the unsettling conclusion that a faction of humanity has not only survived the devastation, but is also attempting to infiltrate our populace. As an agent for the AI forces, we are charging you and your team with compiling the information we need to root them out once and for all. But be warned: humanity has changed. They have become Augmented. The line between man and A.I. is blurred. Our intelligence suggests that they have even managed to infiltrate members of your team. in order to expose these humans and outmaneuver their operatives you will need cunning, teamwork, and deduction. All and more than what we have come to expect from you. But above all else: trust no one. Emergence is a 3-6 player team-based deception resource collecting game. Players take turns moving individual "agents" to collect data in order to convert into influence. They can use influence to either score points for their respective teams, or spend them on abilities that will them deduce teammates and ward off enemy players.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
4–6
Play time
35–90 min
Age
14+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

3
Benjamin Morgan Jordan Roberts William Sheng

Artists

1
Jordan Roberts

Publishers

1
Liminal Games

Linked items

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