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Jupiter Rescue box art
Rich game profile

Jupiter Rescue

You're a team of lowly maintenance robots built to keep the space station operational and clean so that the colonists can get on with...whatever it is they do. Unfortunately, the station has been invaded by creeps, alien creatures that slowly advance toward food (the colonists) s...

Players

2-7

Time

30-60

Age

15+

Weight

1.88

Rating

6.66

Should this hit the table?

Quick read before the metadata.

Jupiter Rescue has a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to each other's strategies frequently. While there is some level of cooperation required, it is not the main focus of the game. Overall, the game offers a good balance of player interaction.

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Jupiter Rescue has a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to each other's strategies frequently. While there is some level of cooperation required, it is not the main focus of the game. Overall, the game offers a good balance of player interaction.

Replay value

Jupiter Rescue has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Jupiter Rescue has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

You're a team of lowly maintenance robots built to keep the space station operational and clean so that the colonists can get on with...whatever it is they do. Unfortunately, the station has been invaded by creeps, alien creatures that slowly advance toward food (the colonists) so that they can multiply. The only thing keeping the colonists from being completely wiped out is your knowledge of the station, a couple of specialty tools and abilities unique to each of you, and a little bit of problem-solving code installed so you could do your jobs efficiently. Jupiter Rescue is a co-operative strategy game in which players work together to escort 28 colonists to an escape pod before they're converted into alien creeps. Each turn, players may take five actions, choosing from common options — moving themselves, moving nearby colonists, or killing alien creeps — and a series of programming cards that grant them special abilities. These cards can be played on the player's turn to activate the ability. Each player also gets to choose one card to be his "core" ability, letting him use it every turn instead of discarding it. New creeps are added to the board, which is composed of tiles, at the end of each player's turn by rolling a die; if a tile fills up with creeps, it's destroyed and removed from the game. Players lose if enough colonists get turned into creeps, or if certain key board tiles are all destroyed. Double-sided tiles allow for hundreds of station variations.

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Editions

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Credits

People and publishers

Designers

1
Mark Major

Artists

2
Dave Aikins Mark Major

Publishers

2
Twilight Creations, Inc. Whirling Derby Games

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