ABG All Board Games
Mech Command Rts box art

Mech Command Rts

Players

2-6

Time

40-80

Age

14+

Weight

2.25

Rating

6.71

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Mech Command RTS has a high level of direct confrontation with battles and competitive actions having immediate impact on opponents. The game also offers strategic depth through resource denial and strategic positioning. Players need to be constantly aware of and react to others' strategies and turns. However, the game does not emphasize cooperation as much as other aspects. Overall, Mech Command RTS has a strong interaction score.

Replay value

Mech Command RTS offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game offers deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Mech Command RTS has a strong replayability score of 7.89.

Luck profile

Mech Command RTS has a moderate influence of luck. While random elements do exist in the game, they have minimal impact on the overall outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Mech Command RTS is a real time strategy board game where all players pilot mechs, fire weapons, activate equipment and direct support troops simultaneously. The first board game of its kind, Mech Command RTS has been designed to be fast to setup, fast to teach and fast to play. Featuring unique components like LED pointers built into each miniature's base to provide instantaneous line of sight as well as physical buildings to provide cover and a rooftop level. Between the 45 minute missions, players spend their hard-earned rewards on upgrading their mechs and equipment. Construct your mech according to your play-style and team role. Over the course of the campaign, teams will strive to accomplish objectives for their faction to reclaim the earth.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Chris Gabrielson

Artists

1
Chris Gabrielson

Publishers

1
Bad Crow Games

Linked items

No linked items imported yet.