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King Of Indecision box art
2019 Ranked #15,521

King Of Indecision

A worker-placement and resource game has nobles explore, trade, gather, and present changing offerings to gain courtly favor. The king’s demands shift over time, so scoring depends on matching the right resources at the right moment.

Medieval Action Points Area Movement

Players

2-5

Play time

40-50 min

Age

8+

Complexity

2.25/5

Rating

7.60

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A Noble in the King’s Court, you try to gain His Royal favour, but he’s constantly changing his mind about what he wants. Still, you gather as much of the items he desires (for the moment) to advance your status over the other nobles.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A Noble in the King’s Court, you try to gain His Royal favour, but he’s constantly changing his mind about what he wants. Still, you gather as much of the items he desires (for the moment) to advance your status over the other nobles. Expand the land, capture treasure, trade at the marketplace and get ready to make your offer to the King. Your position in Court depends on how you use your resources, the actions you select and presenting your offering at the exact right time. How to Play: 1. Taking Actions Starting with the first player and moving clockwise, each player can perform up to 3 actions on their turn among all their workers (4 actions if you have 3 workers) before moving on to the next player's turn, as follows: Explore by selecting and placing a tile adjacent to one of your workers (YOU MUST INDICATE WHICH OF YOUR WORKERS IS EXPLORING, but you can place this anywhere adjacent to this worker as long as there is an open space and it can be placed adjacent to two or more existing tiles). Note that movement to this tile is not included in this action. Whenever a new tile is added to the board, add one cube for each matching resource icon on this tile. Move to an adjacent tile or between any two market tiles (even if they are not adjacent) Collect all resources of ONE type from a tile your worker is currently on Trade items at a market (you may trade as many as you want for one action, but you must trade two of one type to receive one of another type and must have a worker on a market tile to do so). There are a total of 6 markets including the starting market tile in the deck of tiles. Make an offering to the King by placing any number of resources you have of the type(s) on the current demand card onto your offering card. Hire a worker - Note that this requires all 3 actions on your turn to complete. The new worker may be placed on the tile of one of your existing workers, or any market tile, including the starting market tile. You may have a maximum of 3 workers. How to Win: After the fifth and final goal has been scored, players add 1 point for each 5 total resources they had at the end of the game (they don't have to be the same type, but don't return them to the stockpile just yet!). The player with the most points is declared the winner! If there is a tie, it is broken by the player with most total resources remaining. If still tied, the tie is broken by the player with the most wheat remaining. If still tied, the victory is shared.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
40–50 min
Age
8+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Joe Slack

Artists

1
Michael Christopher

Publishers

1
Analog Game Studios

Linked items

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