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Deus Lo Vult box art

Deus Lo Vult

Players

2-4

Time

30-120

Age

14+

Weight

2.86

Rating

7.22

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Deus Lo Vult has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between depth and accessibility. Overall, Deus Lo Vult has a strong replayability score of 7.9.

Luck profile

Deus Lo Vult has a moderate level of luck involved in the game. While random elements like dice rolls and card draws have a notable impact on the game outcome, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome. Overall, Deus Lo Vult offers a good balance between luck and player agency.

Overview

Deus lo Vult is a board game for two to four treacherous and greedy marauders and murderers. Based on opulent European manuscripts of the 12th to 15th centuries, the game draws heavily on the military games played by the medieval aristocracy all over the world: shogi, xiangqi, chaturanga, and backgammon. You control an army of crusaders trying to loot as much treasure from the Holy Land as possible. At the same time, you hinder the progress of other players using the mutually shared army of the Saracens. God is watching the Crusades closely and often intervenes with Divine Will events that you may use to your advantage. But don’t forget to maintain your camp’s amenities, or when the moment comes, your troops may be too busy fighting diarrhea. Features Quick setup (less than five minutes) Language-independent game assets (illiterate-friendly) Easy to learn, hard to master Adjustable gameplay Shared control over enemy units (collective AI) Unique movement and combat mechanics Army building Camp management God-sent Divine Will events Plundering-centered gameplay —description from the publisher

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Credits

Designers

1
Michael Badelin

Artists

1
Alex Komyakhov

Publishers

1
Hiatus Games

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