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Direwild box art
Rich game profile

Direwild

Direwild is a fully co-operative, tactical, dungeon-crawling deck-builder. There is no dungeon master; it is purely the players vs. the game. Players assume the role of animists, heroes that can summon creatures both great and small (represented in the cards you build your deck w...

Players

2-4

Time

60-90

Age

13+

Weight

2.79

Rating

7.46

Should this hit the table?

Quick read before the metadata.

Direwild has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Direwild has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Direwild offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a good replayability score of 7.9.

Luck profile

Direwild has a moderate level of luck involved in the game. Random elements such as card draws and dice rolls have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Direwild is a fully co-operative, tactical, dungeon-crawling deck-builder. There is no dungeon master; it is purely the players vs. the game. Players assume the role of animists, heroes that can summon creatures both great and small (represented in the cards you build your deck with), then combine those creatures in unique ways. With the creatures' help, the animists strive to work as a team to defeat the evil forces of Karn. Karn was once a great animist himself, but was corrupted by his lust for greater power. Throughout the game, Karn tries to hunt the heroes and defeat them before they can grow strong enough to face him in the final showdown. The game is split into three chapters, with a "game save" mechanism to allow for the packing and saving of the game between game nights. The game also includes treasure, magic, unlockable upgrades, boss fights, a large pool of minions to randomly face each playthrough, over 130 creatures, and ten unique heroes!

Media

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Editions

Versions and regional releases

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Rules, aids, translations

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Commerce mapping

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Credits

People and publishers

Designers

1
Vas Obeyesekere

Artists

3
Kelly Goodine Michael Jenkins Vas Obeyesekere

Publishers

1
Iron Horde Games

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