Table feel
True Messiah has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not require a significant level of cooperation.
"It is the near future; Earth. Years ago, scientists successfully constructed the Belief Engine, a machine that warps reality based on peoples’ strongly held beliefs. The machine was turned on for testing, but it proved too sensitive: widespread belief in the depravity of man and...
Players
2-4
Time
60-120
Age
13+
Weight
3.25
Rating
7.18
Should this hit the table?
True Messiah has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not require a significant level of cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
True Messiah has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not require a significant level of cooperation.
True Messiah has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allows players to improve their strategy over time, and adapts well to different player counts. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.
True Messiah has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, True Messiah strikes a good balance between luck and strategy.
Overview
"It is the near future; Earth. Years ago, scientists successfully constructed the Belief Engine, a machine that warps reality based on peoples’ strongly held beliefs. The machine was turned on for testing, but it proved too sensitive: widespread belief in the depravity of man and fears of social collapse suddenly took on the full force of objective fact, and science skepticism rendered the Engine’s creators helpless to intervene. Without resort to a shared external reality, civilization crumbled like a sand castle in the tide. "From the ruins have now arisen cults led by charismatic, messianic figures possessed of seemingly divine powers derived from the still-functioning Engine. You are one such a figure—the true one, the Messiah. It is God’s will that you build temples and marshal followers, then mold their beliefs to perform miracles and destroy your rivals. They’ll be doing the same, but don’t worry–God is on your side…" How it's played Rounds go player by player, with each individual player turn broken up into phases: 1) Beginning (reset any praying followers to active status; recruit followers and build temples; draw back up to 6 cards); 2) Action (move units, have followers on temples pray to produce belief, use belief to perform miracles); 3) Combat (adjacent enemy units attack one another according to deterministic rules); 4) End (discard down to 3 cards, loot any empty enemy temple you have units left adjacent to, make sure you have enough units left to support the continued functioning of your own temples). Each round ends with the Market, in which players make secret bids on an assortment of 5-7 miracle cards. Bidders get to spend their bid on up to 2 cards, with high bidders buying first. Purchased cards are placed into each player's discard pile, eventually to be cycled back into their decks Dominion-style. A player wins by slaying an enemy messiah, by reducing an enemy to less than 4 followers, by capturing an enemy's holy city, or by reducing an enemy to less than 8 miracle cards.
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