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True Messiah box art
2018 Ranked #18,468

True Messiah

This conflict and deck-building game has rival messiahs recruit followers, build temples, perform miracles, and destroy opposing faiths. Secret bidding buys new miracle cards, while several military and spiritual routes can bring immediate victory.

Horror Religious Auction/Bidding Deck, Bag, and Pool Building

Players

2-4

Play time

60-120 min

Age

13+

Complexity

3.25/5

Rating

7.18

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"It is the near future; Earth. Years ago, scientists successfully constructed the Belief Engine, a machine that warps reality based on peoples’ strongly held beliefs.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"It is the near future; Earth. Years ago, scientists successfully constructed the Belief Engine, a machine that warps reality based on peoples’ strongly held beliefs. The machine was turned on for testing, but it proved too sensitive: widespread belief in the depravity of man and fears of social collapse suddenly took on the full force of objective fact, and science skepticism rendered the Engine’s creators helpless to intervene. Without resort to a shared external reality, civilization crumbled like a sand castle in the tide. "From the ruins have now arisen cults led by charismatic, messianic figures possessed of seemingly divine powers derived from the still-functioning Engine. You are one such a figure—the true one, the Messiah. It is God’s will that you build temples and marshal followers, then mold their beliefs to perform miracles and destroy your rivals. They’ll be doing the same, but don’t worry–God is on your side…" How it's played Rounds go player by player, with each individual player turn broken up into phases: 1) Beginning (reset any praying followers to active status; recruit followers and build temples; draw back up to 6 cards); 2) Action (move units, have followers on temples pray to produce belief, use belief to perform miracles); 3) Combat (adjacent enemy units attack one another according to deterministic rules); 4) End (discard down to 3 cards, loot any empty enemy temple you have units left adjacent to, make sure you have enough units left to support the continued functioning of your own temples). Each round ends with the Market, in which players make secret bids on an assortment of 5-7 miracle cards. Bidders get to spend their bid on up to 2 cards, with high bidders buying first. Purchased cards are placed into each player's discard pile, eventually to be cycled back into their decks Dominion-style. A player wins by slaying an enemy messiah, by reducing an enemy to less than 4 followers, by capturing an enemy's holy city, or by reducing an enemy to less than 8 miracle cards.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
60–120 min
Age
13+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Craig Stern

Artists

2
Franklin Chan Chenthooran Nambiarooran

Publishers

1
Sinister Design

Linked items

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