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Cloudage box art
2020 Ranked #1,401

Cloudage

Dystopian adventure strategy game where players travel through a damaged world and develop resources after environmental catastrophe. Choices shape both your route and engine, while the changing sky can disrupt even a carefully prepared journey.

Strategy Games Adventure Science Fiction Deck, Bag, and Pool Building Grid Movement

Players

1-4

Play time

60-100 min

Age

10+

Complexity

2.84/5

Rating

7.25

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

CloudAge is a strategy game from Alexander Pfister and Arno Steinwender. The award-winning authors have created a dark and dystopian world for 1 to 4 players.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

CloudAge is a strategy game from Alexander Pfister and Arno Steinwender. The award-winning authors have created a dark and dystopian world for 1 to 4 players. Fifteen years ago, the mysterious secret society "Cloud" set fire to countless oil production sites and burned down large forests to destabilize the world. The resulting environmental catastrophe had disastrous effects on the entire planet. Now, years later, you travel above the dried-out landscape in your airships, searching for a better life. You visit cities, send out drones to collect resources, and battle Cloud militia. An innovative sleeving mechanism makes a new, more immersive, form of resource gathering possible. Players try to predict which cloud-covered terrain will contain the desired amount of resources or where additional actions are possible. Resources allow players to develop useful upgrades for their airships or attract new crew members. CloudAge is a mix of engine-building, deck-building, and resource management. The campaign system makes it easy to start playing quickly, with new elements being introduced into the game as players progress through the chapters. While you play, you also experience and help guide the story. If you prefer, you can also play standalone story spin-offs as single scenarios. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
60–100 min
Age
10+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

2
Alexander Pfister Arno Steinwender

Artists

1
Christian Opperer

Publishers

1
Nanox Games

Linked items

No published linked games yet.