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Black Hat box art
2015 Ranked #12,642

Black Hat

Climbing trick-taking game has hackers progress through an evolving network while choosing which tricks matter most. Finishing first is not enough, so players must ghost through valuable systems without leaving an obvious trail.

Card Game Science Fiction Area Movement Modular Board

Players

2-6

Play time

30-45 min

Age

10+

Complexity

2.4/5

Rating

6.06

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Information wants to be free, but you charge by the hour... In the world of network security, a "black hat" is a hacker who defeats computer systems for personal gain.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Information wants to be free, but you charge by the hour... In the world of network security, a "black hat" is a hacker who defeats computer systems for personal gain. These rogue data jockeys pit themselves against the most secure systems in the world for the thrill of it (and maybe to make a little money on the side). However, the most skilled hackers know it's not about getting there first; it's about ghosting in and out of the system without leaving a trace. Black Hat is a hacker-themed, climbing trick-taking board game for 2-6 players. While trick-taking is the main mechanism used in the game, you can win the game even if you win only a few tricks — as long as you win the ones that make the most for your game. Black Hat features a random and evolving game board that players progress through during the game, and while that progress helps you toward victory, the first player to finish doesn't necessarily win. Black Hat allows a wide variety of gameplay strategies to be applied, none of them clearly superior over another, as you have to adapt to the situation.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3
Play time
30–45 min
Age
10+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

2
Thomas Klausner Timo Multamäki

Artists

4
Scott Everts Jere Kasanen John Lewis (II) Juha Salmijärvi

Publishers

1
Dragon Dawn Productions