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Black Hat box art

Black Hat

Players

2-6

Time

30-45

Age

10+

Weight

2.4

Rating

6.06

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Black Hat has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies. However, there is a lower emphasis on cooperation in the game.

Replay value

Black Hat has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn score, making it accessible to a wide range of players. Overall, Black Hat has a strong replayability score of 7.9.

Luck profile

Black Hat has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Information wants to be free, but you charge by the hour... In the world of network security, a "black hat" is a hacker who defeats computer systems for personal gain. These rogue data jockeys pit themselves against the most secure systems in the world for the thrill of it (and maybe to make a little money on the side). However, the most skilled hackers know it's not about getting there first; it's about ghosting in and out of the system without leaving a trace. Black Hat is a hacker-themed, climbing trick-taking board game for 2-6 players. While trick-taking is the main mechanism used in the game, you can win the game even if you win only a few tricks — as long as you win the ones that make the most for your game. Black Hat features a random and evolving game board that players progress through during the game, and while that progress helps you toward victory, the first player to finish doesn't necessarily win. Black Hat allows a wide variety of gameplay strategies to be applied, none of them clearly superior over another, as you have to adapt to the situation.

Media

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Editions

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Credits

Designers

2
Thomas Klausner Timo Multamäki

Artists

4
Scott Everts Jere Kasanen John Lewis (II) Juha Salmijärvi

Publishers

1
Dragon Dawn Productions