Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
White Hat pits 1-6 players against each other, as they try to prove their worth as a hacker, picking holes in the World’s toughest security measures, to ensure the protection of sensitive data.
Core mechanisms
Key systems that shape the decisions players make.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Modular Board
Build the play area from interchangeable sections that vary between games.
Trick-taking
Play one card each and award the trick according to suit and rank rules.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Read the full game description
White Hat pits 1-6 players against each other, as they try to prove their worth as a hacker, picking holes in the World’s toughest security measures, to ensure the protection of sensitive data. At its heart, the game employs a trick-taking mechanic that incorporates many additional elements not found in regular trick-taking games, thus creating numerous twists and turns every round. White Hat comes with separate, dedicated solo and 2-player modes. As the players attempt to prove their worth, they will attempt to win tricks by playing cards from their hand. If they win a trick they can then move one of their hats on the board through the maze of FBI servers, internet cafes, and digital tracers in order to reach the Critical Asset and end the game. However, players should not always rush to the end as points are scored at the end of each round depending on what spaces their hats are on, and the lowest score is the winner.