Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
You are one of the Dream Sheep, the sheep that people count in order to drift off to Dreamland! Each time you jump the fence, you help your person fall asleep easier — but the Nightmares that haunt these dreams threaten a rude awakening...
Core mechanisms
Key systems that shape the decisions players make.
Open Drafting
Select cards or items from a shared face-up display.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Push Your Luck
Choose whether to secure current gains or risk them for a larger reward.
Race
Compete to reach a destination, threshold, or objective before opponents.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Read the full game description
You are one of the Dream Sheep, the sheep that people count in order to drift off to Dreamland! Each time you jump the fence, you help your person fall asleep easier — but the Nightmares that haunt these dreams threaten a rude awakening... On a turn in Sheepy Time, you play one of two cards in your hand to move around the circle, potentially activating neat effects, while jumping the fence each time you complete a lap to put yourself in position to earn more points. When refilling your hand, however, if you draw a Nightmare card, you have to activate the Nightmare — and if it crosses your path, your human may be scared awake, which means you'll earn no points this round. How far do you dare push your Zzzs to prove you're the dreamiest sheep of all! —description from the publisher