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Pericle: Gathering Darkness
8.80Coordinate with teammates to solve the game's shared challenge.
Campus Café
6.62Place workers to claim actions and turn resources into plans.
Dungeon Scroll
6.30Make decisions quickly while the game unfolds in real time.
Turris
7.26Place workers to claim actions and turn resources into plans.
Chaos & Alchemy
6.04Roll dice and choose how to use the results for tactical outcomes.
Deca Slayer
6.53Play suited cards to win tricks and manage timing.
Chaos Arena
6.64
Greyhawk Adventures: Wars
5.97Move forces between areas to control positions and pressure rivals.
Dungeon In A Tin
6.45Coordinate with teammates to solve the game's shared challenge.
Warlords
7.26Use physical skill and timing to pull off the key moves.
Yokai Pagoda
7.66Bluff, read opponents, and time reveals around hidden information.
Hackclad
7.48Build a deck or pool that turns small actions into stronger combos.
Atacama
5.96Commit presence to key areas and fight for influence where it matters.
Royal Defense
7.73Move forces between areas to control positions and pressure rivals.
Chad: The Toyota Wars, 1979-1988
6.16Play linked scenarios where mission goals shape each session.
Dawnshade: The Watchers Prophecy
7.14Coordinate with teammates to solve the game's shared challenge.
Warlords Of Erehwon Rulebook
7.91Maneuver forces across tactical or historical battle maps.
Munchkin Disney Ducktales
7.02Draft from shared options to assemble a plan over successive turns.
Prairie Railroads
6.91Build routes and networks to connect locations efficiently.
Dealer's Choice
5.88Negotiate deals and shifting promises to improve your position.
Roots Of Mali
7.63Move forces between areas to control positions and pressure rivals.
Fugger, Welser, Medici
6.47Move goods between locations while optimizing routes and timing.
Peacebowl
6.44Move goods between locations while optimizing routes and timing.
100 Swords: The Silver Queen's Dungeon
7.34Build a deck or pool that turns small actions into stronger combos.