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Dungeon Scroll box art
2016 Ranked #14,113

Dungeon Scroll

A competitive word-and-dungeon game has sorcerers spell words to overcome encounters and collect the most gold. Each challenge changes what words can score, so vocabulary must adapt to the dungeon’s shifting demands.

Card Game Fantasy Hand Management Word Games: Spelling / Letters

Players

2-6

Play time

Not listed

Age

10+

Complexity

1.8/5

Rating

6.30

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A dangerous, perplexing word game and dungeon delve where only those with the quickest wit and largest vocabulary survive.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A dangerous, perplexing word game and dungeon delve where only those with the quickest wit and largest vocabulary survive. As sorcerers of the mystical art of Word Weaving, you and several other treasure hunters will descend into the Tomb of the Forgotten Consonant and quest for the Syllabus of the Lost Syllable. When the journey is complete, only the most heroic word smith will walk away with the win. Dungeon Scroll is a word game where players spell words (cast spells) to meet specific word challenges (dungeon encounters)to score points (gain gold). A layered dungeon of 9 cards is formed by randomly selecting cards from the Entrance (x1), 1st Floor (x3), 2nd Floor(x3), Dungeon Boss(x1) and Final Room (x1) dungeon cards and combining them into a face down stack. Each turn the top card will be flipped (starting with the Entrance) and players will face the specific encounter on the card. Thematically it could be anything from a Skeleton or Pit Trap to a Travelling Merchant. Players each have a hand of letter cards from which they will spell words with different points values (letters are worth varying points and some cards provide multiplication bonuses). If the encounter is a "combat" encounter, typically the player that can play the highest point word will win the encounter and claim the highest gold reward on the dungeon card, with other players claiming the second and third reward - however that is not always true as each dungeon challenge provides twists and turns; to the sorts of words that can be played. Other "Special" encounters might allow such actions as players to sell their letter cards for gold. The player with the most gold at the end of the game wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
30 min
Age
10+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Anthony Gill

Artists

2
Dann May David Prieto

Publishers

1
Game Salute

Linked items

No published linked games yet.