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Dealer's Choice box art
1972 Ranked #14,253

Dealer's Choice

An economic take-that game has used-car dealers buy low, sell high, and finish with the greatest cash and inventory value. Private Blue Book values create uneven deals, while disruptive cards can ruin a rival’s lot.

Family Games Economic Negotiation Auction/Bidding Commodity Speculation

Players

3-5

Play time

Not listed

Age

8+

Complexity

1.57/5

Rating

5.88

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A wheeling dealing used car game. Buy and sell cars from your used car lot.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A wheeling dealing used car game. Buy and sell cars from your used car lot. Using your copy of the Blue book, try to make as much money as you can. Protect your cars with various insurance and 'force' opponents to run into bad luck. Each player owns a car dealership, and is trying to have the greatest value in cash and vehicle inventory when the game ends. Everyone starts out with several cars, an insurance policy (for things like theft, fire, etc), and several Dealer's Choice cards. These cards can be used for individual benefit (e.g. selling a car for list price, buy a new car for $200, etc), or they can be more insidious, such as stealing the car of someone else or setting their car on fire. A word of warning...don't play with anyone that doesn't like you! They could make your life miserable with bad Dealer's Choice cards. As the game progresses, each player buys and sells based on their unique "Blue Book", which shows values for each car. These values are different for every player, so what is worth $10,000 to the seller could be junk to someone else. Obviously, everyone is trying to buy low and sell high. That is the basic idea of the game...here are a few tips! -Play with the max amount of players. Only playing with two or three people is no fun. -If you have dealer's choice cards to sell for blue book or list price, and you have a valuable car, cash in on it before someone steals it or otherwise takes it from you. -One disadvantage is near the end of the game, when all the cars are on the lots. Everyone has seen all the cars, so each round becomes redundant. It ends up being the same cars, same prices, and the same obstinate sellers. To get past this roadblock, you often have to sell some cars cheaper than you would otherwise, just to bring closure to the game.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
45 min
Age
8+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Publishers

3
Miro Company Palitoy Ltd. Parker Brothers

Linked items

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