allboardgames.com
Summit box art
1961 Ranked #19,100

Summit

This Cold War influence game has major powers build bases and factories, control states, and score most across summit rounds. Pressuring rivals can secure a country, but overcommitting resources invites attacks elsewhere.

Family Games Economic Negotiation Action Points Auction/Bidding

Players

3-6

Play time

Not listed

Age

12+

Complexity

2/5

Rating

5.73

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A simulation of the Cold War. Each player (a major power) allocates his resources to building military bases, steel mills or consumer goods factories both home and abroad.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A simulation of the Cold War. Each player (a major power) allocates his resources to building military bases, steel mills or consumer goods factories both home and abroad. Since foreign presences are essentially mutually exclusive, a lot of shouldering aside goes on. Control of non-player states scores points, as well as consumer goods factories. Military bases don't score anything, but they protect your influence over another country. The players accumulate chips representing their overall power on the military, industrial or political spheres, and use those chips to exert pressure on other players. For example, you can "demand" that a player withdraw his steel mills from a country you consider to be "yours" by paying a chip (of any colour). The other player either complies or counters with a chip of his own. This can escalate until either player buckles. Escalate too much and you leave yourself open to "attack" by other players later on. Random events complicate matters. Alliances can be precious, but only one player will win...The game takes its name from the Summit events, which are scoring rounds.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
2–6
Play time
60 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Olaf Helmer Lloyd S. Shapley

Publishers

2
Cameo Games Milton Bradley

Linked items

No published linked games yet.