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Playboss box art
1969 Ranked #12,296

Playboss

Negotiate deals and shifting promises to improve your position.

Strategy Games Economic Industry / Manufacturing Auction/Bidding Commodity Speculation

Players

3-9

Play time

Not listed

Age

16+

Complexity

2.53/5

Rating

6.28

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Playboss is an exciting board-game that simulates the many real-life business situations in which directors and managers make their decisions.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Playboss is an exciting board-game that simulates the many real-life business situations in which directors and managers make their decisions. Each player in this game is a businessman who has the opportunity of buying machines and raw materials, selling his products, paying taxes, raising loans or introducing rationalization schemes, and generally experiencing the ups and downs of everyday business life. Before starting, players agree the duration of the game. The player with the greatest net assets at the end of the game is the winner. The board comprises a circuit of 42 spaces of 5 different types: decision spaces on which the player can choose to buy raw material, purchase capital equipment, manufacture goods or sell goods, research & development spaces which allow investment for productivity improvement or risk reduction, risk spaces which require the drawing of a risk card, additional cost spaces, and depreciation spaces. Each player has a factory card on which are placed machines, computers, raw materials and finished goods. At the start of the game, priced slots in the center of the board are filled with the goods: these slots are emptied and filled as goods are bought as raw material and sold as finished goods. The buying and selling price is determined by the next available filled or empty slots, though players can bid competitively for the purchase or sale. The Economy Game uses the basic mechanism and many features.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–9
Best with
4–6
Play time
180 min
Age
16+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Harald Riehle

Publishers

5
Drechsler Ernst Klett Verlag IWA Rechenschieberfabrik Otto Maier Verlag Ravensburger

Linked items

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