Table feel
Moderate level of interaction with a mix of direct confrontation and strategic depth.
Players
3-5
Time
?-?
Age
12+
Weight
2.49
Rating
5.80
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a mix of direct confrontation and strategic depth.
Ostia: The Harbor of Rome has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers fresh experiences and room for improvement with each playthrough.
Ostia: The Harbor of Rome has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While luck plays a significant role, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Ostia is an economic game of trading goods and donating them to the senate of Rome. You have to decide, whether you want to earn money for your goods or whether you want to donate some of them to the senate. The senate grants victory points for the most needed goods, but no money. Therefore you have to put some goods to the market, hoping that they are rarely sold there to earn enough money for the next trading phase. The ranking of goods mostly needed changes each round and you can see the ranking for the next round. Accordingly you may decide to keep some of the goods for next round, when they are more valuable to the senate. But you can keep only one card of goods per storehouse and storehouses are expensive.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.