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Mine! box art

Mine!

Players

3-5

Time

?-?

Age

13+

Weight

2.33

Rating

5.48

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 3.9

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game mine! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. Although it may not be the easiest game to learn, it offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Mine! is 5.67. The game has a low randomness impact, with random elements having minimal influence on the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning, resulting in a balanced mix of luck and strategy. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Players between them buy and operate twelve mines. For each of these the purchase price, overheads and actual mining costs are different. Reserves of ore and maximum production for each mine also vary. A neat and simple mechanism varies the price at which the output is sold according to the supply/demand situation. The object is to have the highest final value of cash and un-mined reserves.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
David G. Watts

Artists

1
Wallace Nicoll

Publishers

2
Rostherne Games Winsome Games

Linked items

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