Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"FWM is essentially a medieval trading game, located in central Europe. You have to plan the goods your traders take with them, their pace and timing to make the best out of the known future deals.
Core mechanisms
Key systems that shape the decisions players make.
Auction/Bidding
Bid against other players to determine who receives an item, action, or priority.
Commodity Speculation
Buy or influence goods whose values change before they are sold or scored.
Pick Up and Deliver
Collect goods at one location and transport them to another for rewards.
Trading
Exchange resources, assets, or promises with other players.
Read the full game description
"FWM is essentially a medieval trading game, located in central Europe. You have to plan the goods your traders take with them, their pace and timing to make the best out of the known future deals. In the end money has to converted into nobility and your own castle. The game takes a few hours to play, with 2 to 6 players. 4 players probably best. " - from Doris & Frank's description